
Chronicles of Astravara
Where gods whisper and empires rot.

Name: Norvhar
Type: Highland realm / Tribal kingdom
Region: Northernmost Astravara
Reputation: Isolated, honorable, war-scarred
Capital: Thainhold
Symbol: The Twin Wolf Sigil
Primary Inhabitants: Humans, Half-Orcs, some Dwarves, Highland Beasts
Geography & Climate
Norvhar lies in the icy northern cliffs of Astravara, where the sun rarely warms the land. Jagged mountain ranges, frozen rivers, ancient tundra plains and evergreen forests dominate the terrain.
- Snow falls year-round in higher regions
- Winds howl across the Thain Peaks and Frostmar Tundra
- Roads are scarce — the people travel by sled-beasts, snowships or foot
Political Structure
Norvhar is not a unified kingdom, but a coalition of clans under the Banner of Thainhold.
Each clan governs its own territory, customs, and rituals — but all clans honor the Call of Blood and Stone, an oath binding them to aid the High Warleader if Norvhar is threatened.
Key Clans:
- Clan Skjarvold – Bear-helmed warriors, Thainhold rulers
- Clan Rorgrim – Beast tamers and axe masters of the tundra
- Clan Ylvarra – Half-elves and scouts, guardians of hidden ruins
- The Seers of Ulfgard – Isolated mystics tied to ancient runes and starlore
Cultural Traits
- Values: Honor, perseverance, community over self
- Religion: Animistic, tied to ancestors and nature spirits
- Rites: Coming-of-age trials, blood oaths, mourning bonfires
- Crafts: Bone jewelry, froststeel blades, fur-lined armor
- Language: Old Norvhari (gravelly dialect of Common mixed with tribal code)
Military Strength
While not an empire, Norvhar’s warriors are among the most feared in Astravara:
- Thainshield Guard – personal guard of the High Warleader
- Wolfkin Raiders – hit-and-run cavalry that ride winter wolves
- Frostbear Warriors – berserker units from Clan Skjarvold
- Rune-Speakers – magical elders who inscribe protection into wargear
Capital: Thainhold
A fortress carved into the side of the Mountains of Vireth-Kael, where stone meets ice.
- Layers of rune-carved halls and hot springs run beneath
- The Council Fires burn at the Great Hearth, where clan leaders meet
- Every stone wall bears the name of a warrior fallen in battle
Alliances and Relations
| Faction | Status |
|---|---|
| Eldoria | Mutual respect, rare trade |
| Caltheron | Neutral to cold, no ties |
| Sylvaran | Minimal contact, no hostility |
| Daemons | Feared and fought when encroaching south |
| Rakkesh | Little known, distant lands |
Notable Locations
- Thain Peaks – sacred mountain range of ancestral shrines
- Frostmar Tundra – vast, empty plains of ghost howls
- Hall of Winterblood – temple of victory and remembrance
- Runestone Vale – magical site guarded by Seers
- Ulfgard Ruins – remnants of a pre-human civilization