
Chronicles of Astravara
Where gods whisper and empires rot.

Name: Sylvaran
Type: Semi-autonomous forest city-state
Region: Sylvara Forest (southeastern Astravara)
Reputation: Peaceful, mystical, reclusive, ecologically balanced
Government Type: Druidic Council (mixed elven-human)
Capital Settlement: Sylvaran (tree-city)
Symbol: The Blooming Tree encircled by two moons
Races Present: Elves, Humans, Half-elves, Gnomes, Magical Refugees
History & Foundation
Sylvaran was born just two centuries ago, making it a relatively young realm by elven standards. It began as a refuge for persecuted humans fleeing southward, and elves of Sylvara Forest who wished to preserve their land’s harmony without isolationism.
The union was brokered by two visionaries:
- Eryndor Sylvane – an elven druid of immense wisdom
- Lirion Thalas – a human leader and spiritual seeker
Their pact gave rise to Sylvaran, a rare realm of coexistence and sustainability, where nature, community, and arcane freedom are sacred.
Government & Social Order
Sylvaran is led by the Council of Elders, composed of 5 members:
- 3 Elves
- 2 Humans
Decisions require consensus and are guided by prophecy, tradition, and natural omens.
The society is built on collaboration and non-hierarchical exchange. Each citizen contributes to the balance of the realm — be it through craft, study, protection, healing, or farming.
Cultural Characteristics
- Religion is spiritual, not dogmatic: reverence for nature, ancestral spirits, and the moons
- Magic is respected, but heavily regulated to avoid imbalance
- Art, music, and storytelling flourish in community rituals
- Festivals follow lunar phases and natural cycles (Equinoxes, Blooming Days, etc.)
Architecture and Geography
Sylvaran is built into the forest, not upon it. Its settlements include:
- Canopy Villages – homes and bridges built among tree branches
- Root Halls – gathering spaces woven into the forest floor
- Glimmer Springs – communal healing and meditation sanctuaries
- Plaza of Harmony – central forum for debates and celebrations
- Refugee’s Tower – arcane school and home for exiled magi
Key Figures
- Eryndor Faelthorn – great-grandson of Sylvane, archdruid, and spiritual leader
- Lirion Thalas II – human diplomat, balance-keeper in the Council
- Maelis Veridar – half-elf commander of the rangers, loyal guardian
- Artemis Caldir – mage exile and headmaster of the Refugee’s Tower
Relations with Other Nations
- Eldoria: Cautiously cordial, despite ideological differences on magic
- Caltheron: Cold and tense; Caltheron considers Sylvaran’s magical tolerance blasphemy
- Norvhar: Mutual respect, though minimal contact
- Elves of Sylvara: Split — some revere Sylvaran’s openness, others consider it a betrayal
- Tribes of Rakkesh: Few direct links; some trade with nomads
Notable Places
- The Blooming Grove – ancient site of the elven-human pact
- Whispering Glade – rumored to be touched by fae or forgotten spirits
- Moonwell Sanctuary – sacred pool said to grant clarity or visions
- Flamebark Tree – lone tree struck by celestial fire, worshiped as omen
Magic, Rules and Refugees
Sylvaran is one of the few places in Astravara that harbors fugitive magi — those fleeing from Inquisition or war zones. They are allowed to stay under strict observation:
Rules for Refugee Magi:
- May only study in Refugee’s Tower
- Cannot perform rituals outside of the Tower without Council permission
- Must contribute knowledge/artwork to the community in exchange for protection
Despite these constraints, Sylvaran is seen as a beacon of hope for hunted arcanists.